The Daemonologie series

Intramersive's speculative history anthology series that explores social change, gender, and the supernatural. In this immersive experience, audiences chose how they engaged with the characters and world, ultimately deciding how the story ended each night. 

Photo Credits: Caryn Boehm, Tyler Twombly, Paige Besse, John Andrews

Intramersive Media LLC & The House of the seven Gables

Deamonologie: Signals & Sirens

In the year is 1952, and the Cold War threats of nuclear war and Soviet influence have gripped the nation. In Salem, the intrepid Polish-American social workers who live on site at The House of the Seven Gables Settlement Association are working hard to support local immigrant families during these tense and turbulent times. One of them is also harboring a secret she brought home from the Pacific after the war, and the consequences could ripple life or death consequences far beyond this tight-knit community. 


Intramersive Media LLC & The House of the seven Gables

Daemonologie: Sinew & Soul

Set in1794, when the fallout of the American Revolution has the newly formed country buzzing with promise and potential. An ambitious young surgeon is determined to make his famous family proud by curing his brilliant but dying sister.

Sinew & Soul explored bodily autonomy, identity, gender roles, class, scientific and medical ethics, and the power to decide one's own fate. In this open world, interactive experience across the campus of The House of the Seven Gables, audiences engaged with the events and decided how the story ended. 

Intramersive Media LLC & The Peabody Essex Museum

Daemonologie: Smoke & Mirrors

The year is 1849 and Monsieur René Levesque, cordially requests your attendance at his home to explore what lies beyond…will you accept? Indulge yourself in the early Victorian period with a night of secrets, spirits, seances, and scandals and get to know the intimate secrets of some of Salem’s most interesting and famous residents. How will you use your information to help some and harm others? There are infinite paths in a house of Smoke and Mirrors.

This magic-filled, game theatre experience changed each night based on audience interactions.

Intramersive Media LLC & The HAle farm & The Salem Witch house

Deamonologie: Blood & Bone

Set in Beverly, 1690 in the upper middle class home of Mistress Bathsheba Dolbeare, Blood and Bone explores the impacts of afflictions on a home cursed with tragedy. Set against the backdrop of King Williams War, Blood and Bone asks the audience to help decide justice in the absence of a government, decide what is moral and right in the absence of guidance and what they stand for in the face of terror. 


Intramersive Media LLC & Salem 1630: Pioneer Village

Deamonologie: oakham

In the fall of 1680 the outpost settlement of oakham is wracked with tragedy and community must find what unites them or it will cost them everything. Daemonologie: Oakham was our first larp theatre event.

using primary sources we created a fictional village at the moment a witch hysteria is breaking out. By bringing the world of the puritan colonists to life with all their fears and darkness made real, could an audience of modern players figure out the truth better than our 1692 ancestors?

spoiler alert: No they didn’t do better but they tried.

Previous
Previous

A Mirror in Dark Water

Next
Next

Large Scale Games